This video is part of a series which final design is a Controlled Datapath using a structural approach. A Structural approach consist in designing all components needed for the design such as gates to form subsystems and then joining them together to form a larger design like adders and Arithmetic logic units,etc.
The design in these labs was first developed in VHDL you can check the final VHDL version in the link below as well as intructions on how to set up the Waveshare development board to get started, the setup is the same for VHDL and Verilog:
Lab Sheets:
http://viahold.com/y37
Lab guide
http://cogismith.com/1OwP
The complete video tutorial at:
https://youtu.be/_lZcWH0gjIw?list=PLZqHwo1YWqVMSdkQOYC_W0o59LWnZvFn4
The design in this lab covers the basics of microcontrolller structural design
Intended Controlled datapath design design:
Datapath and controller internals:
VHDL code:
TEST bench code:
Component ( nbit 4 bit register with load and hold ) code in the video description
Component( nbit 4 bit tri state buffer ) code in the video description
The design in these labs was first developed in VHDL you can check the final VHDL version in the link below as well as intructions on how to set up the Waveshare development board to get started, the setup is the same for VHDL and Verilog:
Lab Sheets:
http://viahold.com/y37
Lab guide
http://cogismith.com/1OwP
The complete video tutorial at:
https://youtu.be/_lZcWH0gjIw?list=PLZqHwo1YWqVMSdkQOYC_W0o59LWnZvFn4
The design in this lab covers the basics of microcontrolller structural design
Intended Controlled datapath design design:
Datapath and controller internals:
This is another components which will be used to construct the datapath. Refer to the lab sheets(lab 3) :
VHDL code:
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
------------------------------------------------------------------------
entity nbitregloadholdcontroltristate is
generic(n:positive:=4);
Port ( dinputs : in STD_LOGIC_VECTOR (n-1 downto 0);
loadhold : in STD_LOGIC;
CLK : in STD_LOGIC;
reset : in STD_LOGIC;
outputenable : in STD_LOGIC;
qoutputs : out STD_LOGIC_VECTOR (n-1 downto 0));
end nbitregloadholdcontroltristate;
------------------------------------------------------------------------
architecture Behavioral of nbitregloadholdcontroltristate is
component nbitregloadhold
generic(n:positive:=4);
Port ( Dinputs : in STD_LOGIC_VECTOR (n-1 downto 0);
loadhold : in STD_LOGIC;
CLK : in STD_LOGIC;
reset : in STD_LOGIC;
preset : in STD_LOGIC;
qoutputs : inout STD_LOGIC_VECTOR (n-1 downto 0));
end component;
component nbittristatebuffer
generic(n:positive:=4);
Port ( datain : in STD_LOGIC_VECTOR (n-1 downto 0);
enable : in STD_LOGIC;
output : out STD_LOGIC_VECTOR (n-1 downto 0));
end component;
signal tobuffer:std_logic_vector(n-1 downto 0);---
------------------------------------------------------------------------
begin
A: nbitregloadhold port map(dinputs,loadhold,CLK,reset,'0',tobuffer);
B: nbittristatebuffer port map(tobuffer, outputenable,qoutputs);
end Behavioral;
TEST bench code:
LIBRARY ieee;
USE ieee.std_logic_1164.ALL;
ENTITY nbitregloadholdtristatebuffertest IS
END nbitregloadholdtristatebuffertest;
ARCHITECTURE behavior OF nbitregloadholdtristatebuffertest IS
-- Component Declaration for the Unit Under Test (UUT)
COMPONENT nbitregloadholdcontroltristate
PORT(
dinputs : IN std_logic_vector(3 downto 0);
loadhold : IN std_logic;
CLK : IN std_logic;
reset : IN std_logic;
outputenable : IN std_logic;
qoutputs : OUT std_logic_vector(3 downto 0)
);
END COMPONENT;
--Inputs
signal dinputs : std_logic_vector(3 downto 0) := (others => '0');
signal loadhold : std_logic := '0';
signal CLK : std_logic := '0';
signal reset : std_logic := '0';
signal outputenable : std_logic := '0';
--Outputs
signal qoutputs : std_logic_vector(3 downto 0);
-- Clock period definitions
constant CLK_period : time := 10 ns;
BEGIN
-- Instantiate the Unit Under Test (UUT)
uut: nbitregloadholdcontroltristate PORT MAP (
dinputs => dinputs,
loadhold => loadhold,
CLK => CLK,
reset => reset,
outputenable => outputenable,
qoutputs => qoutputs
);
clk_process :process
begin
clk <= '0';
wait for clk_period/2;
clk <= '1';
wait for clk_period/2;
end process;
-- Stimulus process
stim_proc: process
begin
-- hold reset state for 100 ns.
wait for 100 ns;
wait for 100 ns;
outputenable<='0';
dinputs <= "1001" ;
wait for 100 ns;
outputenable<='1';
loadhold <= '1';
wait for 100 ns;
wait for 100 ns;
outputenable<='1';
loadhold <= '0';
wait for 100 ns;
outputenable<='0';
loadhold <= '0';
wait for 100 ns;
outputenable<='1';
loadhold <= '0';
wait for 100 ns;
reset <= '1';
wait for 100 ns;
reset <= '0';
wait for clk_period*10;
-- insert stimulus here
wait;
end process;
END;
Component ( nbit 4 bit register with load and hold ) code in the video description
Component( nbit 4 bit tri state buffer ) code in the video description
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