This video is part of a series which final design is a Controlled Datapath using a structural approach. A Structural approach consist in designing all components needed for the design such as gates to form subsystems and then joining them together to form a larger design like adders and Arithmetic logic units,etc.
The design in these labs was first developed in VHDL you can check the final VHDL version in the link below as well as intructions on how to set up the Waveshare development board to get started, the setup is the same for VHDL and Verilog:
Lab Sheets:
http://viahold.com/y37
Lab guide
http://cogismith.com/1OwP
The complete video tutorial at:
https://youtu.be/_lZcWH0gjIw?list=PLZqHwo1YWqVMSdkQOYC_W0o59LWnZvFn4
VHDL CODE:
Test bench:
Component ( 4 bit next state logic ) code in the video description
Component ( nbit register ) code in the video description
The design in these labs was first developed in VHDL you can check the final VHDL version in the link below as well as intructions on how to set up the Waveshare development board to get started, the setup is the same for VHDL and Verilog:
Lab Sheets:
http://viahold.com/y37
Lab guide
http://cogismith.com/1OwP
The complete video tutorial at:
https://youtu.be/_lZcWH0gjIw?list=PLZqHwo1YWqVMSdkQOYC_W0o59LWnZvFn4
VHDL CODE:
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.STD_LOGIC_ARITH.ALL;
use IEEE.STD_LOGIC_UNSIGNED.ALL;
--------------------entity-------------------------------------
entity bit_sync_counter is
generic ( n : positive := 4);
Port ( CLK : in STD_LOGIC;
reset : in STD_LOGIC;
Q_outputs : inout STD_LOGIC_VECTOR (n-1 downto 0));
end bit_sync_counter;
---------------------architecture----------------------------
architecture Behavioral of bit_sync_counter is
----------------------components--------------------------------
component nbitregister is
generic(n:positive:=4);
Port ( Dinputs : in STD_LOGIC_VECTOR (n-1 downto 0);
CLK : in STD_LOGIC;
reset : in STD_LOGIC;
preset : in STD_LOGIC;
q : out STD_LOGIC_VECTOR (n-1 downto 0);
qnot : out STD_LOGIC_VECTOR (n-1 downto 0));
end component;
component next_state_logic
generic ( n : positive := 4);
Port ( Input : in STD_LOGIC_VECTOR ( n-1 downto 0);
Output : out STD_LOGIC_VECTOR ( n-1 downto 0));
end component;
signal dummy, new_Output: STD_LOGIC_VECTOR (n-1 downto 0);
begin
------------------------port map---------------------------------
NXt_State_it: next_state_logic port map (Q_outputs, new_Output);
N_bit_it: nbitregister port map (new_Output,clk, reset, '0', Q_outputs, dummy );
end Behavioral; Test bench:
LIBRARY ieee;
USE ieee.std_logic_1164.ALL;
ENTITY bit_sync_counter_test IS
END bit_sync_counter_test;
ARCHITECTURE behavior OF bit_sync_counter_test IS
-- Component Declaration for the Unit Under Test (UUT)
COMPONENT bit_sync_counter
PORT(
CLK : IN std_logic;
reset : IN std_logic;
Q_outputs : INOUT std_logic_vector(3 downto 0)
);
END COMPONENT;
--Inputs
signal CLK : std_logic := '0';
signal reset : std_logic := '0';
--BiDirs
signal Q_outputs : std_logic_vector(3 downto 0);
-- Clock period definitions
constant CLK_period : time := 100 ns;
BEGIN
-- Instantiate the Unit Under Test (UUT)
uut: bit_sync_counter PORT MAP (
CLK => CLK,
reset => reset,
Q_outputs => Q_outputs
);
-- Clock process definitions
CLK_process :process
begin
CLK <= '0';
wait for CLK_period/2;
CLK <= '1';
wait for CLK_period/2;
end process;
-- Stimulus process
stim_proc: process
begin
-- hold reset state for 100 ns.
wait for 100 ns;
reset<= '1';
wait for 100 ns;
reset<= '0';
wait for 100 ns;
end process;
END; Component ( 4 bit next state logic ) code in the video description
Component ( nbit register ) code in the video description
TUTORIAL ON HOW TO ADD CLOCK TIMING CONSTRAINTS IN A MODULE
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